Working on the level design
Alpha vs. Zet » Devlog
Sharing a few pictures from the level design of my game Alpha vs. Zet.
When I'm working on the levels I use the most primitive tools.
The pen and the paper...
I love to work like this somewhere on the coffee.
Looking through the window and take the inspiration...
There will be five types of bosses...
The levels will be more like a simple arena.
I know, I know...
There is still a lot of work to do.
I have only five levels and boss battles are still "work in progress"...
What tools do you use when you are designing the levels?
Files
AvsZ.WebGL.zip Play in browser
Feb 02, 2020
AvsZ.MacOS.zip 29 MB
Feb 02, 2020
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Alpha vs. Zet
2D platformer about letters world and fight between Alpha and Zet
Status | In development |
Author | pixelook |
Genre | Platformer |
Tags | 2D, jumping, Unity |
More posts
- Here I am...Feb 04, 2020
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